![]() The tight confines prevent wide swings, which most beginner players heavily depend on, and the jumps require a high degree of precision. In order to ascend, the player has to jump upwards and use the lamps to propel themselves upwards. "The Devil's Chimney": The game's first major challenge, this area is a tight, slightly-slanted vertical column with two lamps placed partways up the walls, all positioned over a fairly slippery rock slope.Three spots in particular tend to be major sticking points for players (to the point where each has a Fan Nickname), and each of them - if failed - have the potential to send the player back to the very beginning of the game: That One Level: While the game doesn't have levels, per se, it can roughly be divided into areas and challenges.While we're on the topic of metaphorical significance and parallels to life, how about the fact that you can fall in the pond at the very beginning and die?.When they get very close to climbing that mountain and achieving everything, most succeed.but some get stuck and fall all the way back to the start with no hope of ever getting back up. Many view Getting Over It as a metaphorical struggle no matter how many times you fall, you have to get back up and keep climbing the metaphorical mountain in everyday life. ![]()
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